Avoiding Automation

Counter-Strike is continuously evolving. From design and maps to creative strategies and player feedback, the community plays a significant role in shaping the game.

 

Scripting and automating player commands have long been a controversial subject, but over time, certain types of scripts (such as jump-throws) have been accepted because they allow actions that would otherwise be impossible. These mechanics became so integral that we’ve made them consistent without needing special scripts or key binds (for instance, jumping and quickly throwing a grenade).

 

Improving coordination and reaction time has always been essential for mastering Counter-Strike.

 

Recently, certain hardware features have blurred the distinction between manual input and automation. To address this, we’re clarifying what is or isn’t allowed in Counter-Strike.

 

We will no longer permit automation (via scripts or hardware) that bypass these core skills. Going forward (initially on Valve Official Servers), players suspected of triggering multiple actions with a single input may be removed from the match.

 

To prevent unintentional violations, in-game binds that combine multiple movement or attack actions will no longer function (e.g., null-binds and jump-throw binds).

 

If your keyboard has input automation features (e.g., "Snap Tap Mode"), make sure to disable them before entering a match to avoid any disruptions to your gameplay.